"Staffed with about 60 full-time researchers, many of them Indians with PhDs from top universities in the United States, the center is at the cutting edge of Microsoft's R&D. It covers seven areas of research including mobility and cryptography."For now, the US is still the center of tech education. How long will people continue to come to the US for education? How can we change the tide of American students not choosing/being prepared for engineering/leadership
280Slides is an online presenation tool. I played with it and created a quick presenation with embedded video really quickly. Just another PP tool for those who don't have access to Microsoft or want to do their presentations online.
Through its Copyright Advisory Group, the Australian Ministerial Council on Education, Employment, Training and Youth Affairs (MCEETYA) has published a Creative Commons information pack online, a bundle of eight documents that distills the basics of CC licensing and the philosophy behind it. This pack is a great resource for educators and students, and we encourage you to use it in your schools by adapting it however you like. Read more: http://creativecommons.org/weblog/entry/13982#ixzz0MJNj0MUM Under Creative Commons License: Attribution
three characteristics of an alternative discourse of mathematics education are proposed. These are: that the learners make the mathematics; that mathematics involves thinking about problems; and that difference and individuality should be respected.
Great set of tips for using Twitter more effectively. I really like #3, because it's all about interaction in my opinion. If working with teachers on backchannel conversations/routines, then these tips should help the teachers understand how to support the process more effectively. Thanks Clif for sharing!
Having students start understanding number properties early is a significant aspect of developing algebraic reasoning. I really like that this game allows students to 'play'/explore different number combinations. I can even see using this game with older (3-5th) students to have them explore different characteristics of the problems, i.e. 3 + 4 = 7 the larger number goes at the end, 3 and 4 can be switched and still get 7 to introduce number properties in a concrete experiential way.